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Super Mario 64 is a very successful launch game on the Nintendo 64, among other games such as The Legend of Zelda: Ocarina Of Time, Donkey Kong 64, and many other titles. The prototype versions of these games are, however, very different compared to their final counterparts. Many things such as textures, music, and mechanics changed, and in Super Mario 64, there are several removed features, such as minimaps, cut enemies, and much more!

The N64 Patent Build

The patent build of Super Mario 64 depicts several pictures of the Castle Grounds level in an extremely early rendered model form.

The Famicom SpaceWorld '95 B-Roll Build

The SpaceWorld '95 B-Roll build of Super Mario 64 is very much closer to the beta build. The HUD is more simplistic, as the star has no outline and the X in the HUD is large.

The Famicom SpaceWorld '95 Showfloor Demo Build

The Spaceworld'95 Demo build of Super Mario 64 is the build that was broadcast in the SpaceWorld (then known as Shoshinkai) event in 1995. This build has a smaller X in the HUD, and outlined star, and is the first and only footage of the minimap.

<Placeholder - Screenshots of the Minimap>

The Spring '96 / Swapped Coin and Star Counter Builds

(Note: This part is still in progress.)

Misc. Pre-E3 Builds

(Note: This part is still in progress.)

7/25/2020 Gigaleak II

Seems to be when there was multiplayer. They have the same orange gradient from the Shoshinkai 1995 demo, implying that multiplayer and Luigi got cut at the same time.

Early 2D star sprites, including 2 different designs and a star grab animation. The second of the two star sprites were used for the Shoshinkai 1995 demo, later used as an event used for the Mario head title screen. There's also a sprite for when the star has already been collected.

Early version of the coin, as seen at the Shoshinkai 1995 demo.

Early Thwomp textures. Instead of using one texture all over his body, he has separate textures for his top and sides.

Early Whomp textures. Apart from being cuter, these textures are more blueish than the final, and that bandage is an obvious placeholder.

The original face of the Boos, more simplistic than the final.

What remains of the original font. It's an exclamation point (with another version having 2 of them side by side), a percentage sign, and an ampersand symbol.

These textures were used frequently during development. They're used as a floor in Whomp's Fortress, and in the Castle Courtyard as the bottom of the Pool.

Textures used for Luigi! For some odd reason, he doesn't have an equivalent texture for Mario's buttons. This implies he either used mario's, or simply didnt have any before he was cut.

A number of unused trees! in the end, only the normal trees and pine trees ended up being used.

Textures for a nameless enemy known to fans as Motos, despite just being the code-name for lethal lava land. he has an alternative 3D modeled body, not pictured here.

Textures for an early version of sushi the shark.

the face textures for an early penguin, seen in this order, theres a neutral eye, a half closed eye, a fully closed eye, and angry eye, and a sad eye.

textures used in the Spaceworld 95 version of the castle.

information.txt ยท Last modified: 2020/08/08 21:07 by gigglyman